Rimworld slavery - There's a WIP mod called Prisoners & Slaves on the Ludeon forums that plans to add actual slaves, improve the prisoner system and add a Warden job that includes keeping slaves + prisoners in line and enforcing laws on your colonists e.g. dazed and berserked colonists. Basically, adding Prison Architect to Rimworld.

 
Slavery is a normal, unremarkable part of life. No mood or opinion effects for enslaving, buying, or selling slaves. Honorable: One who owns and trades slaves should be honored and respected. Not guilty Not individualist: Supremacist Collectivist Pain is virtue: Mood: +1 Slaves in colony mood, per slave −2 No slaves in colony mood, if Low .... Ayce sushi san jose

I figure it should at least be possible to force slaves to do labor they're normally incapable of, maybe at a mood penalty? Also, a bit odd that I can't force him to work despite injuries or etc- bastard sat in bed for a full 2 days when he had less than 10% pain and almost full health everywhere. Archived post.Off the top of my head, the amount of slaves you have, the move speed of an individual slave, low mood of the slave, proximity to weapons, and proximity to the edge of the map all increase the chance of a slave rebellion. Suppression decreases it. For the record, I currently have 11 slaves, and the rebellion interval is roughly every 10 years.May 10, 2017 · Rimworld Slavery is here! Kinda. This mod for Rimworld Alpha 16 adds in the ability to buy slaves from a slaver faction. 'BACKSTORY (Walkblem Slavers Holding... Thank you for watching!Social Connections:Twitch https://www.twitch.tv/juniorthejustProfile Picture by: https://twitter.com/No_Tables Said slaves also mist be imprisoned/arrested as well. You can check which settlements buy what type of products by clicking on them and selecting "show what to sell" (something like that) on world map. Each civilization may have different things you can sell to them. Tribals usually buy slaves. The African Union said Mauritania has failed to prosecute perpetrators of slavery. The African Union (AU) has rebuked Mauritania for failing to prosecute the perpetrators of slaver...A simple RimWorld mod that allows some ideology roles to be held by slaves. From the base game, the Animals, Mining, Plants and Production Specialist roles can be slaves. ... Each roles' work restrictions are applied on top of the natural restrictions from slavery, so some roles might be better held by free pawns to avoid locking out too many ...Verify any other losses. You can help the RimWorld Wiki by it. For selling prisoners, which is also considered "slavery" , see Prisoners. Slavery in base game RimWorld is limited only to selling prisoners for profit, with no other use. The Ideology DLC significantly expands on the concept, allowing prisoners to be enslaved and forced to work ...Slaves are just colonists with fewer wants. First up, make a slave body strap and slave collar at the tailor bench. This stops his suppression falling and reduces his revolt chance. Second, if he doesn't need movement speed replace his legs with wood. Third, he doesn't need recreation so schedule him to work all day (or night) Fourth, he needs ...If you can afford it and the colonist has decent stats it's almost always worth. 2. OberainX. • 3 yr. ago. They get a boosted mood for being freed from slavery. Unless you use some kind of slavery mod, slaves in the game are considered freed and join you once bought. 2. itz_Even. • 3 yr. ago.Description. I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating. So I created my own mod that adds two new …Off the top of my head, the amount of slaves you have, the move speed of an individual slave, low mood of the slave, proximity to weapons, and proximity to the edge of the map all increase the chance of a slave rebellion. Suppression decreases it. For the record, I currently have 11 slaves, and the rebellion interval is roughly every 10 years.Rimworld Slavery is here! Kinda. This mod for Rimworld Alpha 16 adds in the ability to buy slaves from a slaver faction. 'BACKSTORY (Walkblem Slavers Holding...Ailments are health conditions that cannot be treated completely using medicine alone. "MTB" stands for "Mean Time Between", and is how it's presented in the game files. Some conditions can give rise to other conditions; the risk of this happening will diminish if the condition is treated. Most permanent ailments are curable with body part ...Unpack the new features of the Ideology DLC in RimWorld Console, with brand new belief systems set in the RimWorld cosmos. ... Every belief system has an attitude towards slavery – some find the practice abhorrent, while others accept and even demand slaves as part of their beliefs. The same meme won’t always imply the same …Passover is a significant holiday in the Jewish calendar that commemorates the liberation of the Israelites from slavery in Egypt. It is a time when families come together to celeb...As raiders, genies have a x0.8 combat power multiplier, meaning they count as 0.8 of a raider.. Summary []. Genies blend in more than many other xenotypes, but they always are hairless, with slight bodies. Their genes are non-hereditary xenogenes, like their aggressive super-soldier counterparts, hussars.. Genies are designed to be peaceful, …Thank you very much, i know this comes late, but i was yet again questioning this and found this (my) old post that i forgot lol. #2. Showing 1 - 2 of 2 comments. Per page: 15 30 50. RimWorld > General Discussions > Topic Details. for example, cowboy hat haves -5%, does it make my pawn worse at suppressing slaves or is that stat only relevant ...Thank you very much, i know this comes late, but i was yet again questioning this and found this (my) old post that i forgot lol. #2. Showing 1 - 2 of 2 comments. Per page: 15 30 50. RimWorld > General Discussions > Topic Details. for example, cowboy hat haves -5%, does it make my pawn worse at suppressing slaves or is that stat only relevant ...RimWorld - Ideology adds belief systems to the game. Play as piratical nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and many more. ... Every belief system has an attitude towards slavery - some find the practice abhorrent, while others accept and even demand slaves as part of ...Mar 15, 2022 ... Keep the channel alive and uncensored at Patreon! https://www.patreon.com/MrSamuelStreamer After taking dozens of loans, mortgages, ...This is a really basic mod that adds some apparel for slaves and prisoners. Use with prison labor and/or slavery mod for best results. Slave Outfits Mod is …Originally posted by Caz: My slaves have almost full access to my colony. They also are given a half-cycler so they can be properly productive. Slaves don't need sleep, they need to work. Slaves that convert to the world's proper beliefs, mine, are rewarded with bionics and maybe even accepted into the colony.Summary. Slaves are controllable pawns, much like a colonist. They have many functional differences but act just the same. Slaves are prone to slave rebellions . Slaves contribute 75% of the raid points of an equivalent colonist. Work. A slave will have 85% Global Work Speed - they have no motivation to work as hard.You click on them and you click how they are treated in their prisoner tab and you can choose what option you want. Its in the same menu you'd recruit them in, but your ideology has to allow it. It still takes some time, but you can help it by keeping them scared. Once you make them a slave put slave gear on them and they will not revolt.Slaves manage the prisoners, the prisoners do the simple tasks. My Royal colonists sleep in their masterwork beds. I personally prefer prison labour. Ideology slaves are... Meh. I have friendly, wholesome colonies. I have no interest in psychologically torturing pawns, every single day.Explosive Collar has 25% slave suppression buff. Functions can be used not only for slaves but also for colonists and prisoners in settlements. You can get slaves to wear collars and shackles. Mood buff/debuff function according to slave collar wear. You can activate the collars worn by pawns on the map at once.Precepts: - Prevent slave rebellions by managing your slaves mood (seen in the mod thumbnail) - Let slaves participate in gatherings, including marriage. - Change slave-colonist romance behaviour. - Give colonists positive/negative opinion of slaves. If I remove More Slavery and reload my save the buff appears.Verify any other losses. You can help the RimWorld Wiki by it. For selling prisoners, which is also considered "slavery" , see Prisoners. Slavery in base game RimWorld is limited only to selling prisoners for profit, with no other use. The Ideology DLC significantly expands on the concept, allowing prisoners to be enslaved and forced to work ...Feb 5, 2023 ... Subscribe. This is what happens when my Slaves Riot in Rimworld. 912. Dislike. 48. Share.RimWorld is a colony-building simulator developed by Ludeon Studios, inspired by games like Dwarf Fortress and Prison Architect, and science fiction settings like Dune and Firefly.The game officially left Early Access and entered full release in October 17, 2018. About three and a half thousand years in the future, humanity has spread itself across …It's kinda hard to get more Prisoners in vanilla game of Rimworld especially in late game... But here are some of the differences. Simple Slavery: i think you can have the door opened with the prisoner and he or she will not escape unless they are wearing Slave Collars. Where they can stroll around your colony with no walls surrounding the colony.Slaves are just colonists with fewer wants. First up, make a slave body strap and slave collar at the tailor bench. This stops his suppression falling and reduces his revolt chance. Second, if he doesn't need movement speed replace his legs with wood. Third, he doesn't need recreation so schedule him to work all day (or night) Fourth, he needs ...Slaves cannot be assigned a Specialist role. Once again, makes sense. Slaves need to be suppressed. This can and should take many forms: wardens, apparel, certain sculptures, executions, etc. A colony that relies on slave labor must have all of its slaves at 100% suppression at all times. Period.Some belief systems demand that they have slaves (depending on your memes/precepts). Slaves are easier to recruit than colonists. Depending on your belief system, colonists won't care if bad things happen to them. Also, you can treat them poorly without them breaking as easily as a colonist would. This is due to the suppression effect ...Slavery should be abolished on a worldwide basis, because it is an institution which relies on a belief that humans are not equal and that some humans are more intrinsically worthw...St3amfails Aug 14, 2021 @ 6:36am. enslave the colonist, since they obviously love the whole slave lifestyle, 2 slaves instead of 1, twice the fun. #6. hazelrah Aug 14, 2021 @ 7:12am. harvest organs from both & send a message to the rest of the colony. #7. Yaldabaoth Aug 14, 2021 @ 7:21am. That's the rimworld forum I know and love.I honestly prefer the prison labor mod over the ideology implementation, though I wish making prisoners work would count as slavery, and that it took some work from the warden to get them to work. The system to motivate them with your pawns being nearby is better than nothing, but there really should be a difference between active guarding and ...Slavery is a normal, unremarkable part of life. No mood or opinion effects for enslaving, buying, or selling slaves. Honorable: One who owns and trades slaves should be honored and respected. Not guilty Not individualist: Supremacist Collectivist Pain is virtue: Mood: +1 Slaves in colony mood, per slave −2 No slaves in colony mood, if Low ...Yes. I always have a few slaves on deck for extra organs and to do all of my cleaning. It's also free honor with the empire to sell some slaves every time the tribute collector comes by since it's so easy to just get another one. It's the same idea as hiring contractors to fill the gaps in your business.A colony leader of a well off rimworld settlement suddenly finds him, his dragon steed and friend, and some parts of his lab laying on the floor of some grassy world. Putting his settlement skills to the test, he must explore the world of terraria, discovering it's lore, all while having to deal with a disembodied voice of a fallen hero and the ...Jul 27, 2021 ... Gameplay em Português de PT-BR de Rimworld 1.3 com a nova DLC Ideology. ☆ ... RimWorld Slavery Tutorial. Rhadamant•64K views · 13:38 · Go to ...In the prisoner menu you can click a box to enslave them, once enslaved they can’t be recruited unless you go back into the same menu (now slave instead of prisoner) and revert them back to prisoner. “Space-ISIS”. There is no judging on the Rim Brother/Sister. Only love.Blink’s co-founders have been working in security and automation for a number of years, and they observed that there was a strong overlap between developer operations (DevOps) and ...This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore!Description. Brand new rebellion experience awaits. No more random and absurd rebellions. Slaves shouldn't be dumber than rocks. Slave owners should get what they deserve. Slave Rebellions Improved brings you completely rewritten generation of slave rebellions, adds new AI behaviour and makes slave rebellions more predictable …While slaves are more likely to try and rebel than prisoners, they are also effected more by surpreession mechanics as well meaning they can actually become much easier to kept under control with liberal use of the whip (or by making each one if them sleep in a room full of caged corpses as a warning :D). Slaves are recruited significantly ...yes, its worth it cause they are better pawns. no recreation needs, only counts 75% of a normal pawn for raids, huge mood bonus, you can beat them up, noone cares if they die. rebellions are kept in check with simple slave collar and outfit, to be save you can also give them brain implants and throw emps at them. Reply reply.Rimworld’s Biotech expansion is delicious. The new update has added both children and slavery – truly not a game for those lacking in dark humor. Yes, indeed the latest expansion for Rimworld has finally allowed colonists to reproduce by adding babies and children into the game, alongside many other brand new features.Simple Slavery will: give mood debuffs to slaves ('enslaved') draft prisoners and order them into combat just like a normal pawn restrict movement to a given zone if that's what you want. Simple Slavery lets you put a neck collar on them and then they behave like pawns and do all the things pawns do. Except they get de-buffs and like to escape.Well, in games like Stellaris or using the pre-existing slavery mods for Rimworld, I thought slaves always worked best as menial labor like farming or mining. I usually snag the non-lethal mod that adds in the ability to have taser turrets which can incapacitate pawns (Or kill them.. as I unfortunately found out once I had one guy get tazed by ...103K subscribers. Subscribed. 1.6K. 59K views 2 years ago #Slavery #RimWorld #Tutorial. In this video I'll go over the basic mechanics of RimWorld …Summary. Slaves are controllable pawns, much like a colonist. They have many functional differences but act just the same. Slaves are prone to slave rebellions . Slaves contribute 75% of the raid points of an equivalent colonist. Work. A slave will have 85% Global Work Speed - they have no motivation to work as hard.Advertisement While African-based drumming, chants, work songs and folk songs have existed since slavery times, what the world thinks of as Jamaican music dovetailed with the wide ...RimWorld. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Yeah slavery ignored incapable skills, so a person who won't clean will if they're a slave. They also get a massive mood buff, I've never seen a slave have a mental break personally. So you enslave people that would make ♥♥♥♥♥♥ …TurtleShroom Nov 24, 2023 @ 5:58pm. Yes, you can free your slaves! If your Pawn is enslaved, there should be a tab in the bottom-left corner that says "SLAVE". Click on that and look for a toggle button that says "EMANCIPATE". Once you click that, a Pawn assigned to perform Warden Work will free him.Slaves get a large mood buff (meager slave expectations). If their mood breaks, you beat them up and drag them back to their beds without any consequences. If your ideo has high level of bigotry, and then enslave from other ideos, your pawns will instantly hate the slaves, so they get a big mood buff when the slaves dies.When worn by a slave, a slave collar reduces the rate that suppression is lost by 15% per day, to a minimum of 0%. This stacks additively with all other forms of suppression loss rate offsets. Pawns with the masochist trait get a +2 mood boost from wearing this item. Notably, the slave collar occupies the headgear layer but only the neck body part.I have trouble keeping my slaves from rebelling against me. I used to keep them naked, then I clothed them with slave wear. I kept them in freezing cold cave rooms, now they have a straw bed with heating!. I fed them human corpses and raw human meat prior, now I give them simple meals.Sort enemies into categories. (For example: release for relations, sell to friendly slavers, organ harvest and sell to friendly slavers, complete organ harvest, and slaves) Take slaves and replace limbs with prosthetics, install joywire, build slaves quarters, make sure slave clothes are created in outfits, and enjoy your new slave. Simple as. 4.Subscribe to downloadNo Slave Traders. This mod removes slaves from Outlander slavers (PirateMerchants) and disables the Neolithic Slave Trader altogether. Please note: this only affects vanilla traders; modded traders are unaffected. As requested by Cedric.Dec 24, 2019 ... MERRY CHRISTMAS EVERYONE! What kind of ship did she come from?! Hope you enjoy (and survive), comment below to be signed up into the glorius ...Off the top of my head, the amount of slaves you have, the move speed of an individual slave, low mood of the slave, proximity to weapons, and proximity to the edge of the map all increase the chance of a slave rebellion. Suppression decreases it. For the record, I currently have 11 slaves, and the rebellion interval is roughly every 10 years.Slavery doesn't care about ideology. Lastly, two downsides you mentioned are ultimately non-issues. For one you mentioned rebellions being an issue, and really these are very easy to combat. For one, using slaves for /armed/ combat is generally a poor idea. At best they should just be used as fodder.St3amfails Aug 14, 2021 @ 6:36am. enslave the colonist, since they obviously love the whole slave lifestyle, 2 slaves instead of 1, twice the fun. #6. hazelrah Aug 14, 2021 @ 7:12am. harvest organs from both & send a message to the rest of the colony. #7. Yaldabaoth Aug 14, 2021 @ 7:21am. That's the rimworld forum I know and love.As far as I can say, from the mood penalties there is no real reason to have a slave over a recruit. #1. Cormac Jul 26, 2021 @ 12:05am. advantage: less "recruitment" time (you can get them just in a few days) they don't need recreation. if they have disabled work (i.e. unable to clean), they can do that now.Genies have a clear role in your colony - Crafting and Intellectual - and not much else. In combat, genies take more damage and are easy to down as forced Wimps. They are poor at other tasks, namely Plants, Animals, and Social. But, being good at those 2 aforementioned skills, genies can be useful for the entire game.Discussion, screenshots, and links, get all your RimWorld content here! cultivating slave children in 1.4. From my understanding patch 1.4 introduces reproduction which brings up the question of. Are children born to slaves are also slaves by default (if slaves can even reproduce).Give them a power shield belt and make them put a couple mortars in there invetory. Currently just being keeping prisoners and the odd good one gets enslaved for a bit more freedom.They get the run of the colony so they can haul chunks to the prison encampment. They also get better meals with access to the kitchen.Colonies can trade with other factions by using caravans and orbital trade ships via a comms console and orbital trade beacon.Tradeable commodities can include prisoners and slaves, animals, furniture, gear, resources, food, drugs, works of art, and much more, running almost the entire spectrum of items in RimWorld, depending on the …Rimworld Slavery is here! Kinda. This mod for Rimworld Alpha 16 adds in the ability to buy slaves from a slaver faction. 'BACKSTORY (Walkblem Slavers Holding...Reply. Kadd115. •. It's useful if you need the pawn's skills fast, as enslavement is much faster. I've enslaved pawns before when I need planters ASAP and don't have time to wait for the recruitment process. I also will enslave unwavering loyal pawns if I'm in need of their skills or even just dumb labour hands.In vanilla, no, you cannot. When the letters about escape pods or whatever mention slavery, they just mean you can sell prisoners into slavery to pirate merchant and slaver caravans (Which are just a type of caravan outlander unions and tribals (respectively) will send at random (The type determines what they sell and buy)) and by trading at other factions' …Originally posted by Caz: My slaves have almost full access to my colony. They also are given a half-cycler so they can be properly productive. Slaves don't need sleep, they need to work. Slaves that convert to the world's proper beliefs, mine, are rewarded with bionics and maybe even accepted into the colony.Subscribe to downloadIntroducing Slavery. Long time ago, pirate traders were buying your tribals and selling you rottweilers. Then, pretty long ago as well, Tynan broke something, and they are extinct orbital animals now. With this simple patch, "slave ships" (pirate traders) will appear without population check (which seems to be broken or ...Capture one slave, strap them in slave body straps, and set up a few skullspikes and cages around their living spaces. Set any pawns who can warden to do the warden job, and wait till slave suppression reaches 100%. Once they've hit 100%, slap a slave collar on them and bam, you got a secured, docile slave.Slavery doesn't care about ideology. Lastly, two downsides you mentioned are ultimately non-issues. For one you mentioned rebellions being an issue, and really these are very easy to combat. For one, using slaves for /armed/ combat is generally a poor idea. At best they should just be used as fodder.ADMIN MOD. All you need to know about slavery. Guide (Vanilla) Slavery. First, let's look at the pros and cons of slaves. Prisoners can either be recruited or broken and turned into slaves. Recruiting them takes significantly longer than making them slaves so slaves get to be productive much faster than new recruits.Cristokos. • 3 yr. ago. You're better off harvesting as many of their organs as you can and storing them in a freezer. This will earn you way more money and more quickly. Slave … Capture one slave, strap them in slave body straps, and set up a few skullspikes and cages around their living spaces. Set any pawns who can warden to do the warden job, and wait till slave suppression reaches 100%. Once they've hit 100%, slap a slave collar on them and bam, you got a secured, docile slave. Slavery itself is not very appealing - the lowered Global Work Speed, the inability to hold a weapon without increasing rebellion by 4x, slave rebellion in general, and high relative raid points, makes Slavery: Honorable's requirement sub-optimal. In the late game, it is possible to keep slaves with their legs cut off solely for the purposes of ...One of the major effects of the cotton gin on slavery was the increased need for slaves to keep up with the profitability that came with its invention. Before the gin was invented,...» RimWorld Biotech Doomsday Vault is a vanilla RimWorld version 1.4 series highlighting the new Biotech DLC. Doomsday Vault about a family of settlers who pu... Thank you for watching!Social Connections:Twitch https://www.twitch.tv/juniorthejustProfile Picture by: https://twitter.com/No_Tables

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rimworld slavery

Off the top of my head, the amount of slaves you have, the move speed of an individual slave, low mood of the slave, proximity to weapons, and proximity to the edge of the map all increase the chance of a slave rebellion. Suppression decreases it. For the record, I currently have 11 slaves, and the rebellion interval is roughly every 10 years.RimWorld - RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.You begin with three survivors of a shipwreck on a distant world.Manage colonists' moods, needs, wounds, illnesses and addictions.Build in the forest, desert, jungle, tundra, and more.Watch colonists develop and break relationships …Mar 15, 2022 ... Keep the channel alive and uncensored at Patreon! https://www.patreon.com/MrSamuelStreamer After taking dozens of loans, mortgages, ...Ailments are health conditions that cannot be treated completely using medicine alone. "MTB" stands for "Mean Time Between", and is how it's presented in the game files. Some conditions can give rise to other conditions; the risk of this happening will diminish if the condition is treated. Most permanent ailments are curable with body part ...While slaves are more likely to try and rebel than prisoners, they are also effected more by surpreession mechanics as well meaning they can actually become much easier to kept under control with liberal use of the whip (or by making each one if them sleep in a room full of caged corpses as a warning :D). Slaves are recruited significantly ...RimWorld slavery was once limited to selling prisoners for profit, but ideology has added plenty of new functionality. Players can use slaves as their driving force and be the equivalent of a Sci ...organ havesting or slavery. Organ harvesting, easy. Keeping slaves involves having people alive and they require more storage space than organs. They are also more prone to sudden bouts of violence than organs. Unless you know there is somebody buying a slave right now, it's a simpler process to just harvest them.I'm using Slaves as the Construction squad in my Blind Colony. Temporarily increase the colony workforce, using good slaves to craft/clean/make art, sell them for silver/harvest organs when they're no longer needed, with zero negative moods. I might find a generally worthless pyromaniac slave, but he has 14 in art.Slave Rebellion are pretty easy to managw and handle. If you follow the standard rules to prevent rebellions, they will only happen every 4-5 years at most. Additionally, by having Royalty installed and using brain implants, you can easily and nonlethally handle rebellions using EMP grenades to knock them out. 7. Wynce.Pizzarugi Feb 4, 2023 @ 8:52am. You're not going to get sex slaves. The closest you'll ever get to that is genemodding and adding the psychic bond trait to somebody, but you can't force sex on anyone. And quite frankly, I'm glad that's as far as it goes. Adding psychic bond is already shady enough. #7.White people are leaving negative reviews online, complaining that discussion of slavery was too much of a downer on their plantation tours in the American South. Plantation tours ...Yes, the slaves fear Gasai. He is called "The Gaze of The Devourer", and with good reason. His two soulless, bionic eyes betray no emotion, but can aim every shot of his weapon, a charge lance of unbelievably good craftsmanship which the Spartans revere as a divine artifact, with perfect accuracy.Summary. Slaves are controllable pawns, much like a colonist. They have many functional differences but act just the same. Slaves are prone to slave rebellions . Slaves contribute 75% of the raid points of an equivalent colonist. Work. A slave will have 85% Global Work Speed - they have no motivation to work … See moreDescription : [1.5] [Sub-MOD] Simple Slavery (Collars) add Japanese Translation. This Mod is adding a Japanese translation to the original Mod "Simple Slavery [1.2]". The original Mod was created by MarkSill. This Modmod does not include the core part of the original Mod. Only Japanese translation files are included.About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright ...: Get the latest Pathify Holdings stock price and detailed information including news, historical charts and realtime prices. Indices Commodities Currencies Stocks.

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